Gamification of a flipped classroom course: effects in students' motivation and learning

Matiás Recabarren, Benjamín Corvalán

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Fingerprint

Dive into the research topics of 'Gamification of a flipped classroom course: effects in students' motivation and learning'. Together they form a unique fingerprint.

Engineering & Materials Science

Social Sciences