Mathematics
Multinomial Logit
66%
Pricing
64%
Costs
38%
Optimization Model
36%
Quality of Service
30%
Fuzzy Decision Making
30%
Analytic Center
29%
Cutting Plane Method
28%
Infrastructure
27%
Optimization Methods
26%
Design
24%
Model
22%
Quantile Regression
22%
Learning
20%
Market
19%
Policy
19%
Model-based
17%
Particle Swarm Optimization
17%
Soft Constraints
16%
Welfare
15%
Entropy
15%
Relationships
15%
Calculus
15%
Location Model
15%
Fuzzy Entropy
14%
Demand
14%
Evaluation
14%
Strategy
13%
Entropy Method
13%
Profit
13%
Framework
13%
Extension Principle
12%
Externalities
12%
Estimator
11%
Congestion
11%
Heuristics
11%
Mathematical Programming
10%
Multi-class
10%
Telecommunications
10%
Nonlinear Programming
10%
Configuration
9%
Linear programming
8%
Uncertainty
8%
Metaheuristics
8%
Segmentation
7%
Attribute
7%
Nondifferentiable Optimization
7%
Calculate
6%
Land Use
6%
Customers
6%
Engineering & Materials Science
Costs
77%
Decision making
65%
Retail stores
50%
Warehouses
44%
Supply chains
38%
Industry
37%
Macros
35%
Entropy
33%
Consumer behavior
32%
Profitability
30%
Personnel
29%
Scheduling
27%
Leisure
25%
Sales
25%
Linear programming
23%
Analytic hierarchy process
21%
Parking
21%
Education
19%
Particle swarm optimization (PSO)
18%
Fires
16%
Quality of service
15%
Students
14%
Chemical analysis
14%
Function evaluation
11%
Telecommunication
10%
Finance
10%
Nonlinear programming
10%
Geographical distribution
9%
Probability density function
9%
Travel time
9%
Banking
9%
Logistics
8%
Experiments
7%
Managers
7%
Genetic algorithms
6%
Mathematical models
6%
Open access
6%
Set theory
6%
Economics
6%
Uncertainty
6%
Tabu search
5%
Benchmarking
5%
Social Sciences
microeconomics
100%
segregation
34%
willingness to pay
30%
demand management
29%
Wikipedia
24%
socioeconomic development
20%
life cycle
19%
tolerance
18%
micro level
17%
ranking
17%
time
16%
programming
15%
simulation
14%
equilibrium model
14%
land use
13%
learning
13%
imitation
13%
long-term commitment
12%
consumption behavior
10%
corporate communication
9%
brand name
9%
macro level
8%
Teaching
8%
learning process
7%
event
7%
money
7%
open access
6%
public interest
6%
traffic
6%
behavior expectation
6%
experience
6%
reputation
6%
Group
5%